Black ist ein völlig neuartiges Spiel aus dem Genre der Ego-Shooter. Im Gegensatz zu vielen schleich- und simulationslastigen Spielen der letzten Jahre setzt. Black ist ein Ego-Shooter des englischen Herstellers Criterion Games. Das Computerspiel wurde am Februar veröffentlicht. Das Spiel überzeugte Spielekritiker durch die grafischen Fähigkeiten und durch die Schusswechsel, die sich an. Über eBooks bei Thalia ✓»The Black Game - Verlockendes Spiel«von Karola Löwenstein & weitere eBooks online kaufen & direkt downloaden!
Black (Computerspiel)Über eBooks bei Thalia ✓»The Black Game - Verlockendes Spiel«von Karola Löwenstein & weitere eBooks online kaufen & direkt downloaden! Der Ego Shooter bietet eine aufwändig gestaltete Spielwelt aufgeteilt in acht Welten. Um effektiver zu kämpfen kann der Spieler in diesem Spiel seinen Angriffsstil. An Xbox hard drive is required to use this item Spieler: 1, Surround-Sound. HINWEIS ZUM SPIEL: Dieses Spiel wurde in Hinblick auf.
Black Spiel About game VideoBLACK Xbox One Gameplay Walkthrough - Xbox Classic Games on the Xbox One
Musa The Musa is the master of agility, employing counter attacks and never hesitating to break off an attack if it proves fruitless. Maewha The graceful Maehwa is swift and hard to capture like petals in the wind, and the bite of her weapon's edge is incredibly deadly.
Valkyrie A Paragon of Holy Justice, the Valkyrie may not be the most agile of combatants but still can dash around the battlefield to batter resistance.
Wizard Having mastered the elemental secret, the Wizard vanquishes his foes with the destructive forces of water, fire, earth, lightning, and ice.
Witch As if she was from another realm, the Witch taps into the magic flow of natural elements to vanquish her foes with its destructive forces.
Kunoichi The Kunoichi is an assassin of the deadliest sort, specializing in deflecting attacks while waiting for an opening to deliver devastating counters.
Lahn The protector of the weak and annihilator of evil, Lahn is extremely agile, with the unusual ability to leap and glide through the air for long distances.
Archer A skilled Archer forces pursuers to dodge his powerful ranged attacks while keeping them at bay. Shai While a Shai can survive incoming threats, she is better suited to protect, heal, and strengthen those around her in order to fight off her foes.
Guardian The Guardian is the bastion of the battlefield and strikes with perfectly calculated heavy melee blows to fend off all who dare oppose her.
Hashashin The Hashashin dominates the desert with his crescent-shaped shamshir and haladie which carries the power of the sand spells.
All copyrights and trademarks are the property of their respective owners. Screenshots Viewer. Worldmap detail Viewer. CALPHEON Although dominated by the immense Calpheon city, the capital of the Republic of Calpheon, the rest of the region still prospers through its fertile, but dangerous, farmlands which feed the city.
Nouver A fierce sandstorm hit the Valencian Desert, and while it might have been any ordinary storm, no one had seen one with such magnitude.
Kutum Kutum is an ancient lifeform with an Ancient Shard stuck in its body that functions as its heart.
Kzarka Kzarka is the Lord of Corruption who is said to have the destructive might of a God. Karanda Harpies are social creatures who choose the strongest female in their group to lead.
Vell Vell is a fearsome, gigantic sea monster that lurks beneath the waters of the Great Margoria Ocean.
Muraka In the Mansha Forest, there is a place where even the Manshas wouldn't dare get close to. Garmoth Garmoth the Crimson Dragon was the smallest of all the dragons in Drieghan but it was peerlessly cunning.
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It was confirmed to us, that sequel is not planned. Still others may be turned off by the overabundance of defecation and puking sounds.
Regardless, the game has the potential to give each player a real insight into his or her own psyche. The name of the game is self-expression through the character you develop.
Besides, the game is simply pure fun once the learning curve is behind you and offers an immense canvas on which to paint any god-like aspirations.
Go forth, multiply and rule! Graphics: Absolutely stunning and gorgeous graphics add to the belief that you're really a part of this fantasy garden of Eden.
A trial and error approach was taken: the team learned by trying something and changing what did not work. They avoided using control panels , icons and buttons for casting miracles, preferring a gesture system.
Molyneux commented that he would have been very disappointed if the system was dumped, but in the end, they got the feature working "beautifully".
Integrating the storyline was found to draw the player through the game in an unexpected manner, which led to the development of characters like Sable, the Creature trainer, and the advisers.
A great deal of effort was devoted to getting features such as the weather import working. The game was originally to feature battling wizards, who would have had creatures originally named Titans to raise, and be powered by belief.
A key idea was the ability to turn living beings into Titans. The team wanted the player to see the world from the same perspective as possessing a creature in Dungeon Keeper it was originally intended for the player to be able to take control of creatures in the first-person .
Molyneux wanted "limitless flexibility" and the ability to zoom out to see the world from the sky. It was decided to make the player a god when it was realised that humans could not wield the powers that were being implemented.
The spells that were to be cast became miracles, and the wizards' supporters became worshippers. The mechanic of turning living beings into Titans was dropped because of problems with balance, with certain Titans having advantages over others.
None had unanimous support, so they ended up being called 'creatures'. Temples were originally named Citadels and some sported a medieval, fairy-tale look.
In January , Richard Evans was working out how the game judges the morality of the player's behaviour.
He stated that this was "a hundred times more difficult" than similar tasks at Bullfrog Productions. Lionhead wanted a maximum of 25 people so as not to break the "team spirit" atmosphere.
At E3 , Molyneux gave a precise release date: 23 September The game was supposed to reach the alpha stage by 18 June, but by summer, it became clear that development was behind schedule, and the release date was pushed back to 10 November.
In September, it was pushed back again into , angering fans who were eagerly awaiting its release. Molyneux apologised for the delay. Shin Kanaoya of EA Square came to discuss the Japanese localisation, which was considered difficult due to the requirement of the use of two-byte characters to display the Japanese writing system , particularly the 20, Kanji characters, which would have posed RAM management issues.
Lionhead were considering using the Japanese fonts included with Windows. Molyneux said that might have been "insanely ambitious" with regard to the standards they set themselves for the graphics, because the system requirements were high and much of the custom software needed to be written.
The villagers' artificial intelligence had to be restricted by giving some control to the Village Centre as there was no limit on the number of villagers.
Molyneux said of the creature's artificial intelligence, "part of the game itself learns from everything you do and tailors itself to you", and described the creature as "an astonishing piece of work".
He also commented that the last months of development were "the hardest any of us has ever had to work", and that "without the right team, this game never would have happened.
Later development was done using other custom software. Alpha was reached in December Multiplayer mode nearly had to be dropped for this to happen, but the problems were fixed just in time.
Electronic Arts became involved in the production; testers were employed they found three thousand bugs , localisations were checked, and a marketing campaign was launched.
Fearing the bugs could kill the game, lists were sent to every member of the team, who had a chart, updated daily. The biggest problem was the final set, and fixing them created more bugs.
Molyneux commented that "It was as if the game just didn't want to be finished and perfected", and remarked that the team felt like they had run a marathon after fixing the bugs.
The end product was so large that they "almost felt lost within the code" which consisted of over a million lines, and took over an hour to compile.
People not involved with the game's development began playing it and were extremely impressed. Electronic Arts complained that the age at which the villagers were reproducing was below the age of consent for some countries, so this had to be changed.
Molyneux credited fans for making the hardest times worthwhile. Work on the story began in October , and took longer than expected.
The team estimated two months, but soon realised they lacked the necessary skills to meet this deadline. Bullfrog 's James Leach, who had previously worked on titles such as Dungeon Keeper and Theme Hospital , was recruited, and wrote many challenges, all the dialogue, and enabled the team to make the advisers characters rather than just sources of information.
A system was developed that moved their mouths into common phoneme shapes, used as a basis to turn them into graphic equalisers that move into shapes according to the sounds being played.
This facilitated localisation, as the game was to be translated into fifteen languages. Both advisers were voiced by Marc Silk , cutting the recording time by roughly half.
I can save the game inside temple and auto saves work, but when I quit the game and load it again it restarts the whole game from the opening cut scene.
I have tried to edit security permissions, but no luck. Any thoughts? Random USER 0 point. Game works fine as is on windows 10!
I got the game to work with windows 10 with some graphic issues and audio issues but nothing that makes it unplayable.
Haven't checked on anything concerning saves yet and still in first area. Epitaph 2 points. I just can't get it to work I've tried a number of different ways, and I always get the same result, a black screen like it's booting up, and then gone, and the game never loads.
Any solution? Slade 11 points. The cd case keys are OR OR Anon 1 point. It seems the pre-patched No-CD fixes aren't designed with the crack and require additional.
Neon The Umbreon 1 point. I am running Windows 7 Home Premium SP1 and have tried all of the guides in the comments and none of it works.
I have added tried all of the no CD patches and all of them say this when I load them: "The procedure entry point?
Please help me! Jack 4 points. James 2 points. I'm playing ther RIP version but some sound is missing and my creature doesnt follow to next map.
Peter Bosman 1 point. My OS is Windows Quil the Great 2 points. Azhsara A RIP is what you get when you install the game and copy all the installed files, pretty much the game is pre-installed but to make it downloadable sounds and music and things like that are often removed.
An ISO is a virtual disc file - it's the disc but not physical. You'll have to mount it to your CD drive and install it, but it has all the sounds and music and stuff.